Hell Throne: Lepteria Alpha 1 Released!
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Hell Throne: Lepteria Alpha 1 Released!
We were quite active over a past few days, and finished all the tasks for this release earlier, so we are releasing Alpha 1 today! 
We have almost completely finished gui (some little things to change), main menu is completely finished, customized and uber
Gameplay and mechanics aren't currently at the desired level (in fact its way below), but we'll tend to change that in Alpha 2 and 3, but the main problem is getting a modeller.
At the moment we are using placeholder graphics.
Anyway below are the download links, post comments about Alpha 1 in general section of this forum, and the story and plans for Alpha 2 will be written a little bit later.
Download Hell Throne: Lepteria
Download PhysX Game Drivers
Download .NET Framework 2.0
We have almost completely finished gui (some little things to change), main menu is completely finished, customized and uber
Gameplay and mechanics aren't currently at the desired level (in fact its way below), but we'll tend to change that in Alpha 2 and 3, but the main problem is getting a modeller.
At the moment we are using placeholder graphics.
Anyway below are the download links, post comments about Alpha 1 in general section of this forum, and the story and plans for Alpha 2 will be written a little bit later.
Download Hell Throne: Lepteria
Download PhysX Game Drivers
Download .NET Framework 2.0
Last edited by Vagrathzar on Thu Aug 14, 2008 5:58 pm; edited 2 times in total (Reason for editing : Wrong download link)
Vagrathzar- Admin
- Posts: 11
Join date: 2008-08-11
Age: 17

Re: Hell Throne: Lepteria Alpha 1 Released!
To fill holes in my first post.
Music and sounds are placeholders too. Our musician is working at the moment, and we're using placeholders until he finishes it.
Engine that we are using is unoptimized at the moment, so you can expect FPS drops. Just disable all the "advanced" options in Configurator and options in the game.
For Alpha 2 and others, well tend to change gameplay (to better) as much is it in our power (untill we get a modeller, then it will be kickass), like more objects, blood splatters, ragdoll deaths, character classes, traps, puzzles etc. and of course optimizations.
Soon roadmap will be posted. Stay tuned!
P.S. To use inventory press Tab key.
Music and sounds are placeholders too. Our musician is working at the moment, and we're using placeholders until he finishes it.
Engine that we are using is unoptimized at the moment, so you can expect FPS drops. Just disable all the "advanced" options in Configurator and options in the game.
For Alpha 2 and others, well tend to change gameplay (to better) as much is it in our power (untill we get a modeller, then it will be kickass), like more objects, blood splatters, ragdoll deaths, character classes, traps, puzzles etc. and of course optimizations.
Soon roadmap will be posted. Stay tuned!
P.S. To use inventory press Tab key.
Vagrathzar- Admin
- Posts: 11
Join date: 2008-08-11
Age: 17

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